While Rowanâ€™s Navy Strike exhibits many of the same flaws that nearly grounded their older sim, Dawn Patrol, it might just find a second lease on life through those same casual gamers who exhibit some extra patience. Navy Strike is sometimes a fun – if underwhelming – sim that has a certain awkward charm. And since it doesnâ€™t bother with the technical worries you might encounter in Falcon or Su-27, Navy Strike is easily accessible to new sim players.
Once youâ€™re in the cockpit, youâ€™ll find three distinctive and attractive planes to choose from: the F-22N, the F-18E, and the hypothetical AX, which bears a strong resemblance to the F-117 stealth fighter. All of these nifty planes handle responsively, and are perfect for the mix of air-superiority and ground attack missions youâ€™ll encounter throughout the game. The AX is especially fun, since itâ€™s just a big, agile death-dealer over land, sea or in the air. The only problem? The flight models is generally too forgiving.
A word of warning, though. As in Dawn Patrol, youâ€™ll still have to contend with a keyboard reference chart thatâ€™s one of the most confusing Iâ€™ve seen since, well, Dawn Patrol. Once you get the commands figured out, however, you can watch your missions unfold or check for bandits from a wide variety of vantage points.
One extra feature help further boots Navy Strike – the Commander Module. With the Commander Module, you actually command the air assets for a naval task force in either the China Sea, the Persian Gulf, or Libya. You are ordered to perform broad tasks (such as neutralize airstrips, or enforce a no-fly zone) and given a certain number of assets with which to do this. It’s this extra layer of campaign-planning complexity that sets Navy Strike apart from the arcade crowd.
System Requirements: 386SX 25 MHz, 8 MB RAM, DOS
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