What do you do when you’ve been abducted from Earth by a sadistic Master Race? Fight for your life in the game they’ve arranged for their amusement. Losing isn’t an option – the fate of Earth hangs in the balance. Facing you in battle is a host of repulsive and violent aliens who are just as pissed off as you are about being thrown into the fight of their lives. That’s the main premise behind Dead Reckoning, a Descent clone that takes you to the skies.
The graphics are decent enough to be on par with Uprising and Incoming, similar vehicular-based shooters that use an ungodly amount of explosions, particle effects and colorful lens flares to get the action across. Such a focus on graphics over matter is observable here as well. The action in Dead Reckoning takes place in outdoor arenas, with the 360 degree action being brutally fast as well.
All of the gameplay takes place in fifteen arena-style maps with predictable layouts. The repetition of bridges and places to hide within a cylindrical arena made for relatively predictable gameplay. There are different ships for you to chose from, each having their own strengths and weaknesses in speed, firepower etc, alongside different aliens to play as. The ships can be very well pitted against each other, and an even nicer feature was the ability to choose which ships your wingmen get to fly. The main emphasis is on simple action, however, not on any meaningful tactics.
System Requirements: Pentium 90 MHz, 16 MB RAM, Win95
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