Moto Racer

Moto Racer
Platforms: PC, PlayStation
Publisher: Electronic Arts
Developer: Delphine Software
Genres: Racing / Motorcycle
Release Date: 1997
Game Modes: Singleplayer

14_1The obvious inspiration for Moto Racer is Sega’s arcade game Manx TT. From the tracks to the planes that seem to fly overhead at the most graphically appealing moments, it has everything an arcade racer should have. The one main improvement with Moto Racer is that it supports Direct 3D. Unfortunately, there’s still a lack of depth, with only eight tracks (all of them reversible) to race on and unrealistic arcade physics. The main strategy is looking at the track and figuring out whether you need a bike that accelerates quickly, has a lot of grip or has a higher top-speed.

However, all is forgiven on the snow and dirt tracks. Here you get a thoroughly entertaining tail-out physics model that feels “right,” no matter how “wrong” it may be. If you’re ever looking to induce vomiting, try switching to first-person mode and racing on one of the dirt tracks. Go up, and down. Up, and down. Up, and down….

Playing Moto Racer on a machine in Direct 3D is the only way to go, though on even 128 MB video cards there’s still a fairly sizable draw-in problem. Overall, Moto Racer is another of those “must-have” games that was popular in the early days of 3D accelerated gaming. It’s pretty shallow, but also quite entertaining.

System Requirements: Pentium 90 MHz, 16 MB RAM, Win95

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  1. glgklstft says:

    Doesn’t work.
    Says “insert CD” when you enter the game and choose your game mode.

  2. This is the only thing i found but once the exe is cracked it gave off a virus alert. i managed to play it in the virtual machine so maybe you could use that instead.

  3. The crack was created in 1998 lol so i think that alert may be a bit off. take it or leave it.

  4. bullet force says:

    This is also the version I’m looking for. The classic racing game which has a suitable difficult level for everyone who needs practicing skill.

  5. Gerhalt says:

    Put simply this game’s a total blast to play! It’s got everything one could ask for in 1997: superb visuals, awesome soundtrack, breakneck speeds & of course plenty of cool tracks (actually 8) to race in. There even was an official addon containing 2 extra tracks (amusement park & sceneric seaside) though the game’s track switching mechanism feels a tad clumsy since it cant let you race within all 10 at once – you gotta swap 2 former courses for these new ones thus making a total of 8 tracks for either career season mode or complete championship.

    P.S. several words regarding those “playing Moto Racer on a machine in Direct 3D is the only way to go….” and “there’s still a fairly sizable draw-in problem”. To start with that’s bullshit since the game runs absolutely OK in software mode – the way I used to witness it back in the day (circa 99-00) AND the time I got it back (a long story so dont bother) into possession & launched the damn game almost 20 years later: works like a charm even with a relatively modern OS (7×64). All I had to do is setting the shell (explorer) to hi color mode (16 bit) instead of common true color (32 bit). Actually the game itself prompts you to do that by telling you it wont run unless you change the overall palette. Moreover, it works both ways: with the 3.22 patch applied (for a “full direct3d” experience) or without it alike (but this time limited to software rendering only), however even an updated version lets you run it in s/w mode pretty easily, so go figure.
    Heck, the game’s got literally tons of command switches for debug purposes and whatnot. For instance, there’s a switch unlocking the game’s internal framerate cap of 30fps to no limits whatsoever, so hypothetically it might be utterly playable at 120fps with the corresponding modern display hardware for a completely smooth gameplay experience – awesome news! Personally I’m already used to play it at standard 60fps at all times: is it fast? Oh yas! Fast & furious as hell! Is it awesome? It definitely IS!
    What can I say about the limited draw distance problem: well, there is such a downside, but it’s so minor I’d recommend to look past it: I know the instantly poppin-up scenery out of nowhere is no good, but once you get yourself familiar with a track you’d like to beat, you’ll notice your attention focuses much more on the course proper than at that annoying issue. Perhaps there’s someone capable of altering the game’s binary in such a way that will totally eliminate the problem for good. I wish I could do that…..

  6. Hubble, Calvin (November 1997). “Moto Racer Review (PC)”. Game Revolution. Archived from the original on October 22,. Retrieved November 25, 2014 .

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