A Fork in the Tale
The indeterminate storyline of AnyRiver’s A Fork in the Tale casts you as an ordinary Joe who is spirited away to the fantasy land of Something-Somewhere (Eseveron) after a mysterious shooting incident — a magical bracelet allows you to explore and interact with this parallel world while your mortal body lies on an operating table back on Earth. If this sounds confusing, itâ€™s because it is — with virtually no introduction and the plot slowly spoon-fed over the course of five discs, youâ€™ll spend much of the game in the dark as to what’s going on.
A Fork in the Tale is entirely full-motion video, played in first-person perspective with your voice provided by the Derp himself, Rob Schneider. Schneiderâ€™s input is (curiously) the best thing about this game — his wisecracks are sometimes funny, although they do tend to get repetitive when his comments start looping. Still, he’s far more of an asset to the show (game?) than a drawback.
The gameplay mainly consists of clicking on the right hot-spot at the right time, as highlighted by symbols. As you come to a point in the constantly-moving video requiring a decision (Which way to run? Should you block or punch? Up the stairs or through the door?) youâ€™re given a second or so to click on the right highlighted hotspot. Since this is mostly an exercise of trial and error, solving the combat is a matter of memorizing which symbol to click at what time.
AnyRiver’s A Fork in the Tale deserves some credit for attempting to do something different with the much-maligned medium, but you’ll also find the common pitfalls – cheap production, repetitive gameplay (what little there is) and little value to really keep you around from begging to end.
System Requirements: Pentium 75 MHz, 8 MB RAM, 35 MB HDD, Win95
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