MechWarrior 4: Black Knight Expansion

In MechWarrior 4: Vengeance, you played the good guy. As an expansion pack for the original, Black Knight lets you switch sides and engage in Mech combat as the bad guy, and it’s equally satisfying. This time you’re a lance commander who’s been unceremoniously booted out of the army. Disgusted with your treatment, you join the infamous Black Knight Legion — a ruthless group of rogue mercenaries.

There are 20-plus missions, nearly as many as in MechWarrior 4. A cool new addition to the single-player game is the “black market,†where you can buy new Mechs and weapons. Multiplay, meanwhile, has undergone a major retrofitting, adding five really fun new game modes: Absolute Attrition, Stronghold, Siege Assault, Goliaths, and Clan vs. Inner Sphere.

Snap293New toys include five additional Mechs to pilot, including the expansion’s namesake Black Knight (a fearsome and unique-looking 75-ton battle beast) and the Sunder, a 90-ton assault Mech well-suited to close combat. You get nine new weapons, including several potent autocannons and a cluster-bomb launcher for the Long Tom Cannon. And you’ll need ’em too, because — as with most add-ons — Black Knight’s single-player campaign was designed to give you a tougher challenge than that in the original game. Black Knight’s “Regular†setting isn’t the same as in the original.

MechWarrior 4: Black Knight is nearly as large as the original MW4, being more sizeable than you would normally have a right to expect from an expansion pack. With its tougher missions, however, it centers more towards satisfying experienced players of the original.

System Requirements: Pentium II 266 MHz, 64 MB RAM, 8 MB Video, Windows 98

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