Redneck Rampage: Suckin’ Grits on Route 66
|Genres:||3D Shooter / First-Person Shooter|
|Game Modes:||Singleplayer / Multiplayer|
Redneck Rampage was funny in its own coarse way – it’s southern-fried, scatological humor made me laugh more than once. That same humor and attention to detail is usually enough to make Route 66 fun to blast through, though the long list of quirks from the original Redneck Rampage tend to bring it down. Plus there’s not a whole lot of real ‘new’ content to speak of. This is a mission pack through and through, comprised of fourteen levels crammed into two episodes (creatively named “Part 1” and “Part 2”) that you can play in any order.
As in the original Rampage, Route 66 sports some of the best-looking levels seen in a Build-powered game. Both textures and sprites look impressively sharp at 800×600, even up close, with clever use of light and shadow. The levels are also diverse, predictably trekking through the expected redneck-related sights – fun parks, whore houses, old farms, flea markets, a slaughterhouse, etc. Towards the end you’ll visit a less interesting dam, but the pack ends nicely with a museum of oddities… complete with real UFOs.
There aren’t any infuriating switch puzzles here to break the combat of Route 66, though you will encounter some grueling key hunts as compensation. Neither doors nor keys are marked to let you know which opens what, so you’ll often find a key (which aren’t easy to spot) and must try each door until you get lucky. It’s just a small annoying detail that should have been long fixed. And while most of the levels have great design behind them, you do sometimes get those familiar misfires when a key is harder to find than a secret area. And yes, it’s still annoying.
While this expansion doesn’t bring much new to the table, the action is still fun enough in that brain dead ‘shoot everything that moves’ kind of way. Come to grips with its limitations and you’ll probably walk away enjoying it.
System Requirements: 80486DX 75 MHz CPU, 8 MB RAM, Win 3.1