Monday Night Football 98

The crucial flaw in Monday Night Football ‘98 is one that plagues many American football games. Instead of focusing on a simulation or an arcade approach, the developers opted for a hybrid of the two. The result in this case is a watered-down version of both that is likely to offend simulation nuts and bore arcade fans.

On paper, the game has all the right ingredients: NFL License, players license, play editor, stat-tracking, and season play. But somewhere in the mix something went awry. A key to any sim is a detailed and realistic playbook, but Monday Night sends you into battle with a tiny and generic set of plays. A simulation also needs to have the proper players performing the way they would in real life. Again, Monday Night comes up way short.

13_1As an arcade game, Monday Night can’t compare to Madden NFL 97. The key to a good arcade football game is speed, graphics, and control. These also happen to be three areas Monday Night lacks the most. Whether using a gamepad, joystick, or keyboard the control of Monday Night is stiff and painful, taking away any pleasure involved with being in the middle of the action. It’s obvious the developers were trying to make a sim first and an arcade game second; it’s just unfortunate that neither came out very well, with competing games faring much better.


System Requirements: Pentium 100 MHz, 16 MB RAM, Windows 95

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