Monday Night Football 98
The crucial flaw in Monday Night Football â€˜98 is one that plagues many American football games. Instead of focusing on a simulation or an arcade approach, the developers opted for a hybrid of the two. The result in this case is a watered-down version of both that is likely to offend simulation nuts and bore arcade fans.
On paper, the game has all the right ingredients: NFL License, players license, play editor, stat-tracking, and season play. But somewhere in the mix something went awry. A key to any sim is a detailed and realistic playbook, but Monday Night sends you into battle with a tiny and generic set of plays. A simulation also needs to have the proper players performing the way they would in real life. Again, Monday Night comes up way short.
As an arcade game, Monday Night canâ€™t compare to Madden NFL 97. The key to a good arcade football game is speed, graphics, and control. These also happen to be three areas Monday Night lacks the most. Whether using a gamepad, joystick, or keyboard the control of Monday Night is stiff and painful, taking away any pleasure involved with being in the middle of the action. Itâ€™s obvious the developers were trying to make a sim first and an arcade game second; itâ€™s just unfortunate that neither came out very well, with competing games faring much better.
System Requirements: Pentium 100 MHz, 16 MB RAM, Windows 95
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