F.E.A.R. Extraction Point
Extraction Point begins moments after the first game ends, when the helicopter youâ€™re escaping on crashes right back into the city. Naturally, your goal is to make your way to a new extraction point and a new helicopter, blasting the same cloned troopers and trailing through the same gauntlet of scares and eerie empty halls that so memorably spooked us into submission in the original.
But this second visit does take some edge off FEAR’s scare factor, though it still remains an above average horror-themed shooter from start to finish. The endless stream of Replica soldiers can execute an impressive array of AI moves, including flanking your position while a few of the other guys keep you pinned down. Although the clones still constitute the majority of your opposition, some creepy translucent demons and an even larger version of those nasty robo-suits have been added to the roster.
New toys have been thrown into the mix. Some of the bigger robo-troops sport laser rifles, particle cannons, or a big bad chaingun. The best new gadget is an auto-turret you toss like a grenade. When it lands it opens up, providing you with support fire, and is a big help in open areas. Alas, there haven’t been much change from the office buildings, warehouses or city blocks that were so common in the first game. To be frank, it feels like way too much material has been recycled, even with marginal novelties (like a visit to a hospital) to edge up the creepiness.
System Requirements: Pentium IV 2 GHz, 512 MB RAM, WinXP
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