F22 Air Dominance Fighter: Red Sea Operations
F-22: Air Dominance Fighter was received with great anticipation, but without a dynamic campaign, it was really only half a sequel. F-22: Red Sea Operations is an expansion pack for F-22 (original game required) that provides four new campaigns in familiar settings. Unlike some expansions, it does not provide new units, terrain, flyable aircraft, or any of the value-added features that players tend to expect in expansions-itâ€™s strictly a new mission set.
What the expansion lacks in features, it makes up for in the campaigns themselves. Campaigns include Ethiopia, Egypt, Saudi-Yemen, and an AWACS-only tour. The missions are designed with an eye towards providing as much variety as possible. The storyline threading the missions together may be a little thin and the action starts out fairly slowly, but it all builds up to a satisfying crescendo in each mission.
The overall mission design quality exploits the strengths of the F-22 as a fighter and a game. Units that didnâ€™t get their fair share of air time make good return appearances. Plenty of incidental traffic is around to give the feeling of a living world, and lots of little surprises keep pilots on their toes.
Some of these missions suffer the dreaded â€œpuzzleâ€ syndrome, where players have to struggle to figure out how to get their firepower to certain points by a certain time, usually learning the combination the hard way. Fortunately, the missions do not have to be played in a linear order, so a particularly aggravating mission can simply be skipped for a later time.
System Requirements: Pentium 133 MHz, 16 MB RAM, 70 MB HDD, SVGA, Windows 95
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