Diggles: The Myth of Fenris
|Genres:||Strategy / Real-Time Strategy|
Who better to find your deity’s runaway watchdog than a motley gang of dwarves? That’s the bizarre premise behind Diggles, a very weird strategy game that challenges you to nurture a race of little gnomes so that they can successfully dig deep down into the Earth’s crust to find the disobedient hellhound Fenris.
Much of the gameplay involves teaching the Diggles to make food, tools, weapons, machines, buildings, and more Diggles — all necessary for accomplishing the mainly subterranean objectives spread throughout four worlds. Along with managing their busy work schedule, you need to give your vocal dwarves some R&R, so they make use of dozens of leisure activities.
You must keep an eye on every aspect of the Diggles’ ever-changing “needs” meter, such as mood, hunger, health and rest. A good balance of work and play is required to keep them happy, productive, and in the mood to create offspring. While rendered in 3D, the game is played mainly from a flat side-view. The Diggles are cute, with exaggerated facial features and humorous animations, but their dialogue can become aggravating (and out of sync) at times, especially during cut-scenes.
The main problem with Diggles is that all this micro-management takes a long time to execute — and that’s a real hindrance for the fast-command requirements of an RTS. And I’m not sure what’s up with the steep system requirements, which result in choppy movement even on a fast PC. Several bugs also caused the game to crash or freeze up, and the game experienced severe framedrops on even new rigs.
So what you’re left with is a micro-management game about dwarves! It’s distinctly weird, unmistakably European, and not worth your time.
System Requirements: Pentium II 233 MHz, 128 MB RAM, 16 MB Video, Win98
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