Commander Blood is pretty hard to describe. It features claymation puppets, filmed and then digitized, and held together by a surreal interface offering just enough interaction to pass it off as a game. Basically, youâ€™re aboard some kind of space ship, captained by a guy named Capâ€™n Bob whoâ€™s so old he must be kept in cryosleep almost all the time. While heâ€™s asleep, youâ€™ll pilot the ship to various planets, talk to the inhabitants, and enjoy witty chats with the onboard computer.
The thing is, the interface youâ€™ll use to do all this is just plain weird. To go from planet to pllanet, for example, you flip a glowing pinball down a chute; to answer the phone (youâ€™ll do this a lot), you flip a marble like a coin. And when you want to choose a destination or get info within a planetary system, you click on a big fish.
The alien critters youâ€™ll meet, all digitized puppets, can be amusing. But Honk and old Capâ€™n Bob get tiresome pretty quickly, as does the amount of time youâ€™ll spend sitting through long, often-repeated conversations and 3D-modeled scenes. And despite the initial novelty of its weirdness, that interface gets very tedious, and you realize there’s just not enough gameplay to hold it all together.
System Requirements: 386 CPU, 4 MB RAM, DOS
- Buy Game
Can’t Run This DOS Game?
Click Here For Help!