Real-Time Tactics.
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Korea: Forgotten Conflict
Sunday, April 28, 2019
The Korean Four left four million dead and a poverty-stricken, highly ideological totalitarian state which could conceivably be described as the last bastion of stalinism left on Earth. But the first confrontation in the Cold War also holds plenty of potential for gaming, both because it’s been ignored and because developers have capitalized all they […]
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Shadow Company: Left for Dead
Friday, April 26, 2019
Shadow Company: Left for Dead lets you play the part of a mercenary, the gameplay being a cross between Commandos and Myth. The mercenaries are the standard array of stereotypes with their own skills and personas. They have several skills which you must consider, including Handguns, Stealth, and Demolitions, which can be increased or decreased […]
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Moscow to Berlin: Red Siege
Friday, March 29, 2019
From Desert Rats to D-Day, Cristo has done its fair share of real-time strategy games based on World War II, and here is yet another lesser known cookie-cutter game from the same developer – Moscow to Berlin, naturally centering on the Russo-German campaign. Throughout the game you will be bounced from one side to the […]
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Cossacks II: Battle for Europe
Thursday, February 28, 2019
Gorgeous and regal, but still incomplete. Cossacks II covers a period of history which you don’t usually see represented in gaming, and it’s done so with a ludicrous amount of visual detail, right down to individual french farms and harvested fields. The subject matter is 18th and 19th century warfare – the days of grand […]
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Sudden Strike Forever
Saturday, February 23, 2019
Sudden Strike, set in World War 2, is partially inspired by the Close Combat series, but it banks more towards the C&C school of design. CDV’s addon disk of the game follows the same mindset, but adds more stuff. We get one new side with their own weapons, vehicles and troops – England – and […]
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Cossacks II: Napoleonic Wars
Sunday, February 17, 2019
Little men with little muskets, marching on. When developers march for a sequel, they try to keep what works from the original design and cut whatever wasn’t. In the original Cossacks, the prospect of fighting huge battles with rows of disciplined troops was the part that worked. Managing hundreds of peasants and dozens of marginal […]
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Silent Heroes: Elite Troops of WWII
Friday, October 19, 2018
If Silent Heroes feels eerily familiar, it might be beacuse you’ve already played it before (back when it was called Soldiers: Heroes of World War 2). Except Silent Heroes takes the original real-time tactical game and minimizes it to incorporate fewer units against greater odds, attempting to make it feel more like a squad-based Commandos […]
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Star Trek: Away Team
Wednesday, September 26, 2018
Developer: Reflexive Genre: Real-Time Tactics Release: March 14, 2001
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Star Trek: Deep Space 9: Dominion Wars
Saturday, September 22, 2018
Developer: Gizmo Industries Genre: Real-Time Tactics Release: June 12, 2001
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Squad Leader
Wednesday, September 19, 2018
Developer: Random Games Genre: Real-Time Tactics Release: 2000
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