Car Tycoon is Fishtankâ€™s piece of the tycoon land-grab. Youâ€™re the head of a corporation manufacturing cars, and the only reporting tool is a sales graph that shows how youâ€™re doing on an annual basis. You have no way of telling who is buying what you sell, or why. Gas prices jump around without reason, yet youâ€™re supposed to use them as guidelines to determine when to design more fuel-efficient cars.
This is the gameplay of Car Tycoon. I can sum up the skimpy game design by telling you that thereâ€™s only one color for all your cars (blue), despite any tweaking you do to the four components of new car design. Since you have a Research Department, youâ€™d think theyâ€™d be able to study the concepts of red, green, and yellow.
Car Tycoon is also one of those micro-management games that runs only in real time. This means that even when youâ€™re looking at informational graphs about your company, timeâ€™s moving in the game, and quickly, too. (There are two speeds, by our reckoning: fast and very fast.) You can pause time, but when you do, you canâ€™t scroll, enter commands, or open and close windows. Computer-controlled competitors see everything and enter commands in a split-second â€” I have to wonder if the AI is so sloppy that it needed every advantage it could get.
Speaking of bugs, I ran Car Tycoon on several machines of differing vintage. Every time, the game exited and displayed a message about corrupted dynamic link libraries. On one machine, simply loading the game caused a computer reboot. So don’t expect to be able to run this game even after successfully installing it.
System Requirements: Pentium 90 MHz, 16 MB RAM, Win95
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