|Platforms:||PC, GameCube, Game Boy Advance, PlayStation 2, Xbox|
|Developer:||Blitz Games Ltd|
|Genres:||Arcade / Platformer|
|Release Date:||October, 2002|
From the makers of Frogger 2: Swampy’s Revenge comes Zapper, a game that is fairly similar to its amphibious predecessor. You play as the eponymous cricket, off on a quest to save your little bro Zipper, who’s been abducted by Maggie the malevolent magpie. (No, really.) As you search for Zipper, you’ll also need to find and destroy the six eggs that Maggie has left within each of the 20 or so game levels.
While the mechanics of the gameplay are similar to those of the Frogger/Frogger 2 PC titles, the game does manage to feel like more than just a cashing-in on past successes. New powers include using your antennae to find the nearest egg on the level, which eliminates a lot of frustration when there’s just one egg left. You can also zap objects (to uncover hidden power-ups) and creatures (killing some and only stunning others).
Using the familiar top-down perspective, the colorful graphics are simple and clear. Zapper’s levels are fairly linear, with an array of leaping-on-logs puzzles and avoiding-the-pattern-running-snail scenarios. Much of the challenge is in dealing with the way Zapper moves: you need to plan your path ahead of time to compensate for the “one square at a time” control scheme. Twenty lives (and the convenient ability to continue even when you lose them all) means you’ll have no problem completing the game, though.
System Requirements: Pentium III 500 MHz, 64 MB RAM, WinXP
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