Warhammer 40,000: FireWarrior
Even if you hate to use such derogatory statements like â€œcraptasticâ€ or any number of other colorful metaphors in this era of questionable grammar, sometimes itâ€™s hard to deny that those terms just fit certain games. Take, for example, this action game that uses the Warhammer 40K license, Firewarrior. It’s a Halo clone from top to bottom, but boy is it a very poorly made one.
While playing through this generic trash, the first question that immediately comes to mind is why, oh why, didnâ€™t they just revamp Space Hulk, the tactical first-person shooter from the early CD-based console era? Instead, itâ€™s as if the developers took every shooter clichÃ© possible, especially if it came from Halo, and created something so inane that merely playing it probably kills brain cells. Making matters worse, this is a port of a PS2 game, and even that system can support far better shooters than this â€” Red Faction, for one.
In Firewarrior, you take the role of a young Kai recruit. It seems the evil of mankind has decided the Kai deserve to die, so itâ€™s up to your band to complete 21 missions on and below the planetâ€™s surface, and in space. That you play an alien against the tyranny of man is definitely the most inspired part of the game; other than that, this is a sub-standard shooter all around, with bland levels, clunky and unreliable weapons, and a stupid inventory cap that limits you to only two guns, and thereâ€™s one that you canâ€™t get rid of.
The enemy AI is so non-existent it’ll give you flashbacks to DOS-era shooters. Sometimes opponents will simply get stuck in level geometry as they try to chase you in one straight line, and you can merrily gun them down. The same hackneyed production applies to the general gameplay. Braindead, mindlessly rushing enemies, and colored-key hunts are hardly compelling features for a shooter these days, but that doesnâ€™t stop Firewarrior from attempting to provide unwanted bouts of nostalgia. Thereâ€™s a great shooter buried somewhere in the Warhammer license, but this sure isnâ€™t it.
System Requirements: Pentium III 1.5 GHz, 128 MB RAM, 1,5 GB HDD, Win98
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