Day of Defeat: Source
Day of Defeat was originally a Half-Life mod. It gained some traction as an online shooter in its day, and has even proven itself to be worthy enough of an engine remake with this game. Don’t expect any huge advancements from the first game, though.
Two teams, no vehicles, small maps and many weapons make Day of Defeat Source a ferociously claustrophobic shooter. The only problem? It ain’t got any bot support, so you have to buy it on Steam for anything other than LAN play. The maps range from the usual World War II-themed sights, all of them with a strong emphasis on closed-quarter combat that gives the game its gritty feel. Many revolve around navigating through bombed-out towns, full of ruined streets and stationary vehicles that act as props.
Day of Defeat is a bit of a cross between Counter-Strike and Team Fortress. The weapon categories are similar to BF1942, except none of them have any really special abilities. So you’ve got your riflemen, submachinegunner, heavy assault, sniper, bazooka dude – it’s all there, in either American or German garbs. Some of the weapons have an alternate firing mode or special ability. For example, you can look through the iron sights of a rifle for zoomed-in shots with the right mouse button, but with an SMG you’ll see your character performing a melee attack.
It’s all well and good, but the end of the day this is merely a graphical update with some minor gameplay tweaks. You can’t expect much when this game was originally a budget release, and it’s definitely able to deliver some vicious fun when you find a populated server, but with no bot support, your entire enjoyment of DODS will hinge on your probabily of finding other people to play against.
System Requirements: Pentium IV 2 GHz, 512 MB RAM, WinXP