Space Bunnies Must Die
Space Bunnies is a bad B-game with poor controls, mediocre gameplay and weak graphics. It appears that the majority of money spent on the game was directed at the soundtrack, art direction and advertising because Space Bunnies Must Die! is all concept, no execution.
It’s a painful experience to make your way through the early levels, but the game does gets better as it goes along. Once you complete the “Infiltration” level, the entire game opens up, allowing you to access the rest of the game’s levels in any order. Those levels feature more interesting design (although there are still way too many boring corridors) and tougher challenges (puzzles, climbing and jumping, nastier rabbits). Whether you’ll get that far entirely depends on whether you can stomach a game with regenerating monsters (bad) and predetermined save points (worse)
While you may be able to live with the former, the game’s sluggish and vague controls make saving before every jump a must. (Why is it that none of the Tomb Raider clones have matched that game’s fluid control scheme?) By the way, if you want to know how the game ends without suffering through the levels, you just need to know that it leaves the door open for a sequel – fortunately that never happened.
System Requirements: Pentium II 233 MHz, 32 MB RAM, Win95
- Buy Game