If thereâ€™s one thing you can find in good supply, it’s the post-apocalyptic racer. As with others, Powerslide involves the destruction of the ozone layer, leaving vicious speed gangs racing for supremacy. The plot is generic as they come, but Powerslideâ€™s gameplay is different enough to warrant a second look. The game kicks off with only a handful of active tracks to race on — to unlock the rest of them, youâ€™ll need to start cleaning up in the championship mode. You pick a vehicle, a specialized character and paint scheme, then move on to the race itself.
As its name might suggest, Powerslideâ€™s gameplay puts a lot of emphasis on the racing technique of slamming on the brakes, twisting the wheel, and allowing momentum to fishtail your car through a sharp turn. This was executed perfectly in both Sega Rally and Colin McRae Rally, but itâ€™s taken to an uncomfortable extreme in Powerslide. Thereâ€™s just too much slipperiness in the gameâ€™s control; around 30 percent of the game is spent sliding laterally — and uncontrollably — around corners.
And control is a little loopy, resulting in a lot of airborne rolls and spins, but the exaggerated physics model yields some truly thrilling sequences. Driving up the face of a dam, plunging upside-down through a drain pipe, and catching air over mega-jumps is great fun — be sure to use the gameâ€™s first-person perspective for the maximum stomach-churning effect. While Powerslide is certainly competent in terms of graphics and overall content, the slippery control makes it difficult to recommend wholeheartedly. But if you can manage the gameâ€™s odd steering, youâ€™ll uncover an enjoyably chaotic racer.
System Requirements: Pentium MMX 100 MHz, 16 MB RAM, Win95
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