Planet of the Apes
The best thing that can be said about Ubisoftâ€™s adaptation of Planet of the Apes is that itâ€™s based on the classic 1968 movie and not the old Tim Burton remake. Aside from that one reprieve, itâ€™s exactly the kind of cookie-cutter movie spin-off we could easily survive without.
Planet of the Apes kicks off with an opening sequence almost identical to the movieâ€™s, before handing control over to you â€” a human stuck inside a prison cell. The problems begin here. The puzzle itself is simple â€” the key to the cell is hidden inside the bowl of food an ape minion brings you. I figured this out quite quickly, but I had one huge problem – I couldn’t pick the key up. Eventually I realized that the key from the bowl was usable after all â€” I just wasnâ€™t standing in the exact pixel-perfect position for the program to realize what I was trying to do.
Once outside the cell, the game progresses as a purely standard mix of 3D exploration, puzzle-solving, and rudimentary combat. Thereâ€™s a slap-dash feel to the whole experience â€” the graphics are thoroughly mediocre throughout â€” though there are enough puzzles to please genre purists who feel the urge to persevere nonetheless. As I wandered from cave to cave, occasionally trading loosely controlled blows with an ape guard or trying to interact with objects only to be told â€œThis is of no interest,â€ I realized that I couldnâ€™t have put it better myself.
System Requirements: Pentium II 233 MHz, 32 MB RAM, Win98
- Buy Game