Oddworld: Abe’s Oddysee
In Oddworld: Abeâ€™s Oddysee, you play Abe, a Mudokon (a funny looking humanoid type creature) working at the Rupture Farms meat processing plant. Abe is relatively happy with his lot until he discovers a plan to reverse shrinking profits by turning the Mudokon workers into processed meat munchies. Needless to say, once this discovery is made, Abeâ€™s job satisfaction takes a dramatic tumble, and he goes on the lam to try to save his race from becoming snack food.
GT Interactive was making every claim in the book regarding Oddworld, and has gone so far as to say it combines every genre of gaming into one incredible experience. In truth, it doesnâ€™t go nearly that far. Oddworld is a side-scroller in the truest sense. Just as in nearly every side-scroller since the beginning of time, youâ€™ll run, jump, dangle from ledges, and sneak through shadows as you gradually make your way from left to right.
However, the care and attention paid to this simple formula is what makes Abeâ€™s Oddysee such a treat. Abe also has something called Gamespeak, a series of eight different words, whistles, and bodily noise used to give orders to other Mudokons to move so that you can rescue them. There are also some “Simon Says”-type puzzles where you must repeat the whistles in sequence.
Although Abeâ€™s Oddyseeâ€™s game design isnâ€™t terribly original, it makes up for that with quality production values. The level designs are very good; throughout them all, you can expect to find a smart mix of puzzles that will allow Abe to sneak past enemy guards (theyâ€™re armed, youâ€™re not). The plot is paper-thin, but compared to most games in this genre, itâ€™s a welcome addition that is tied into each level quite well. As more pieces of the puzzle are revealed, this simple story contributes to a genuine sense of progress each time you move forward.
Additionally, the graphics help give Abeâ€™s Oddysee an incredible charm that hasnâ€™t been seen in a side-scroller in some time. Abeâ€™s Oddysee boasts colored lighting effects, 3D modeled characters, and smooth transitions between the levels and cut scenes. Even better, the artistic design of the characters and sets is delightful. The fluid animations and charming characters had me completely hooked during an early scene that required me to sneak through the shadows behind a guard.
As enjoyable as it is, Abeâ€™s Oddysee is not without its problems. Like many titles originally designed for consoles, Abeâ€™s Oddysee has a console-style save game system. The game is automatically saved at designated points, and if you die (which you will, frequently) youâ€™re sent back to that last point. To be fair, the game does give you unlimited lives and the save points arenâ€™t that far apart, but unless youâ€™re a gamepad guru, you can expect to play many of the nastier portions over and over.
Despite GT Interactiveâ€™s assertions to the contrary, Oddworld: Abeâ€™s Oddysee isnâ€™t a revolutionary game. Itâ€™s still a side-scroller, with all that that implies. If you wouldnâ€™t be caught dead playing a game of Sonic, Oddworld offers little appeal. However, as side-scrollers go, Oddworld: Abeâ€™s Oddysee is one of the best. Even better, Oddworld Inhabitants has promised that this is only the first of a “quintology,” so fans of action titles can look forward to more adventures of Abe and his Oddworld crew for a long time to come.
System Requirements: Pentium 233 MHz, 32 MB RAM, Win95