Like most hunting games, Carnivores 2 lets you spend most of your time waiting around for prey. You start off hunting defenseless little herbivores – easy enough, but then you move on to more deadly game. Hunting raptors is one of the highlights of Carnivores 2. First you’ll see one ahead of you, then you won’t, and then you’ll be dead because it slinked around and jumped you from behind. Then there’s the T-Rex, which you can only kill by shooting its eyes (realistic, huh?).
You’ll have access to a pistol, shotgun, double-barreled shotgun, a crossbow, a rifle, and a sniper rifle. Frankly, I’d be more comfortable going out with a 20mm cannon or a grenade launcher. The arsenal does feel limited, especially for a game set in the future, and you can’t help but wonder if this is the kind of stuff a real hunter would want to use on gigantic prehistoric beasts.
Of course, this kind of game is not for the average Quake fan. Here, patience is as important as good aim. You’ll have to learn to take the time necessary to get a clean shot at your prey. Of course, getting a clean shot is easier said than done, as every dinosaur in the game runs faster than you. However, I found that if you strafe and run at the same time, you’re able to catch up with most of ’em. Unfortunately, Carnivores 2 is finicky about what kind of slopes you can and can’t climb.
The control issues aside, and once you consider budgetware nature of this game, you really do get what you pay for with Carnivores 2. But it’s definitely better than the first game, and the premise behind it – hunting dinos – is undeniably cool. You have to admit that hunting a T-Rex is infinitely more awesome than hunting placid deer.
System Requirements: Pentium 90 MHz, 16 MB RAM, Win95
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