Since giving up the ghost as a console manufacturer and moving into PC software, 3D0 got off to a promising start, but then Captain Quazar happened. Featuring the camp antics of a space hero, this lame outing would have barely passed as a 16-bit console game. The story is simple. Quazar is an inter-planetary space cop charged with cleaning up the criminal and terrorist scum that is bringing a once-happy galaxy to its knees.
He does this by plodding around nondescript eight-way scrolling levels, blasting away at the sprites that wander into his path with a variety of cartoonish weapons. Before this, however, there is the customary rendered opening sequence to sit through (which, like most, youâ€™ll only ever sit through once) in which the gameâ€™s comedic tone is set by an ’80s-style rap number that introduces the Captain and his supposedly funny personality. Then itâ€™s off to each level to wipe out the bad guys, collect the bonuses, uncover the secret bits, and complete the task set to you by the blowhard police commissioner.
A two-player mode has also been added for its own sake, but no amount of options could save this shallow game. Featuring counter-intuitive key commands, depressing attempts at humor, and all kinds of stupid technical bugs, Captain Quazar has got very little to recommend it.
System Requirements: Pentium II 233 MHz, 64 MB RAM, Win98
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