Battle Engine Aquila
Encore has released the well-received sci-fi action game, Battle Engine Aquila, for the PC crowd over a year after it hit consoles, and the results are definitely a mixed bag. Single-player game lovers will find a worthy entertainment here; fans of multiplayer, on the other hand, will be shocked and dismayed.
Battle Engine Aquila is surprisingly impressive. It was a gorgeously visceral, special effects loaded extravaganza of sci-fi warfare on the Xbox, and it remains so on the PC. Jacking up the resolutions to PC standards, itâ€™s still great looking. The battle engine of the title can transform from a massive walker robot into a jet fighter, but the catch is that it only fly a limited amount. The Starship Troopers overtones of the stark military atmosphere and often overwhelming odds add a layer of intensity, and thereâ€™s a cinema-driven storyline in there somewhere as well.
More importantly is the sheer size of the single player game. Forty-three missions mean plenty of bad things to blow up, and the branching mission tree and grading system ensure that performance dictates what mission comes next. The gameplay is a fast-paced mix of fire and forget, and scouting for the most part, and certainly as much fun on the PC as it was on a console system. Where the port goes wrong is the complete lack of effort put into the multiplayer side. The game only supports split-screen two-player action, which is useless to say the least.
Multiplayer inadequacies aside, Battle Engine Aquila is a very entertaining action game, with plenty of science fiction flavor, a ton of missions, intense action, and great graphics. Plus, as with most obscure action games and console ports, itâ€™s sure to be cheap right from the start. All in all, you could do worse for an action fix.
System Requirements: Pentium 133 MHz, 16 MB RAM, Win 95
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