For a game that boasts a blockbuster title, the action in Batman Forever is about as yawn-inducing as it gets. Playing as either Batman or Robin (or both, in two-player mode), you move from screen to screen, mopping up baddies with the usual assortment of punches, kicks, and special weapons of your choosing. Throughout the eight excruciating levels, youâ€™ll find power-ups, uncover secret passages, and stumble across traps. To make things more interesting, youâ€™ll have to figure out which special tools to use to advance past certain obstacles.
Now, thereâ€™s no problem with the basic concept; most of us have played and enjoyed plenty of platform games, like Blackthorne or Flashback. Itâ€™s just that Batman Forever doesnâ€™t even come close to being half as satisfying. It looks as if it were made about three or four years ago, and it doesnâ€™t play much better. Just like in age-old videogames like Double Dragon, once youâ€™ve beaten the villains, they fall to the ground, begin blinking, then simply vanish. Worse still are the controls. You canâ€™t make Batman or Robin run; the best they can hustle up is a steady (and unintentionally funny) power-walk.
The character animations are the product of motion-capture technology, but theyâ€™re jerky and unconvincing, and the interface is a downright clumsy affair, forcing you to execute special moves just to use a weapon, rather than simply letting you choose one and press a punch or kick button. It took me five minutes just to figure out the grappling hook! Blech.
System Requirements: 80486/33 MHz, 4 MB RAM, DOS
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