Airport Inc.

Airport Inc.
Platforms: PC
Publisher: Take 2 Interactive
Developer: Krysalis Software
Genres: Strategy / Business Simulator
Release Date: 2001
Game Modes: Singlepalyer

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As the name hints, Airport Inc. is all about designing and running your own airport business. Millions of dollars are spent and earned in the process, and you have a good deal of control over landscaping your dream airport and making sure its infrastructure is up and running. That involves everything from placing roads, tarmac, essential buildings such as control towers and fire departments, to designing the interior of your main terminal.

The game is rendered in full 3D and it’s terribly bland with or without the details cranked up. Construction takes place on a grid both inside and out while the overhead camera makes construction an easy process. But with the exception of planes taking off and landing, the 3D engine really doesn’t do much to enhance the gaming experience, and indeed the designers could have gotten away with much sharper detail if they’d have implemented a 2D isometric perspective.

You have a choice of 75 cities across six continents, each one having its own traffic and weather patterns. Getting you started involves going through one of the longest and more boring non-interactive tutorials there is, and the game itself never approaches anything remotely fun despite its more subtle intricacies.

System Requirements: 300 MHz, 64 MB RAM, WinXP

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  1. Peter says:

    Nice rating for a game that to date is still one of the best airport sims out there. The graphics might not be its strong side, the game excells at giving you control over every aspect of your airport, while not requiring you to do so; default settings will work OK, but obviously not optimal.
    An example would be building a terminal. You could build one from scratch to serve your needs specifically, or choose from one of the prefab buildings.
    When it comes to contracts, you could do the numbercrunching

  2. Christian Kronborg Højen says:

    Played this game a lot when I was a child in the early 2000’s. Tried it again recently and was surprised to find it quite entertaining, perhaps partly due to nostalgia, but also because the gameplay is actually quite advanced. Probably a little bit to advanced for a lot of people, especially children and young teenagers, as I was when I originally played it.

    The game seems to have a steep learning curve and the tutorial is quite boring, but once you get going, it is a lot of fun until you get to the point where you have your airport fully expanded and everything gets too easy. This is probably true of any tycoon game without specific campaign or scenario challenges.
    You have the option to customize a lot of stuff within your terminals, and the construction and layout of your airport is VERY important with regards to efficiency, and this is probably put a lot of people off the game. It would take too long for you to realize you messed the layout of your airport up and you are too far into the game to want to start all over.

    I don’t think there are much interest in this game for new players as it is graphically very dated (even with the release year in mind), but if you enjoyed a lot of simulation, tycoon and strategic games in the 1990’s and 2000’s, then this should definitely be on your Tyoon bucket list.

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