Europa Universalis 2
Europa Universalis 2 is a game of pre-industrial trade and warfare, much like the original. Scenarios range in scope from specific historical epochs lasting roughly a century (e.g., The Age of the American Revolution) all the way to a grand free-for-all super-campaign that begins in the early 15th century and lasts until the Age of Napoleon (1816). Thereâ€™s a 100-page manual and a nine-stage tutorial. Itâ€™s that kind of game. But if you like such big, intricate, tough-to-master strategy-fests, then it’s worth a look.
New civilizations include feudal Japan, Colonial Spain, the Muscovy/Novgorod period in Russia, pre- and post-Revolutionary France and America, and some small but pivotal city-states such as Genoa. The game hosts a whopping 1,600 land and sea provinces, with better graphics than the original, an improved interface, and customized games. Itâ€™s also got the best damned soundtrack Iâ€™ve ever heard, ranging from medieval troubadour ballads to early Beethoven.
I encountered a few bugs: saved games wouldnâ€™t load until after the first patch came out, and I could never get either of the unit-stacking/combining commands to work. A simple â€œFind Provinceâ€ icon wouldâ€™ve been nice, so that when the Duchy of East Bumm-Fuqq declares a trade embargo against you, you could instantly find out where the hell it is. As a whole, however, this is a good grand strategy type game and a worthy sequel.
System Requirements: Pentium II 233 MHz, 32 MB RAM, Win95