Dead to Rights
Jack Slate suffers from an identity crisis. On the one hand, he thinks heâ€™s Chow Yun-Fat in The Replacement Killers. On the other, he thinks heâ€™s our friend Max Payne. But what Mr. Slate canâ€™t escape is his true identity: just another console-port action hero.
The story in Dead to Rights has been told a thousand times. A good cop is betrayed by the system he believes in and framed for murder, and now he wants revenge. But the plotâ€™s execution is so action-packed that you wonâ€™t notice the clichÃ©s lurking around every corner. Jack borrows a page from the Payne school of combat and literally dives into every battle, guns blazing, in slow motion. Auto-aim dumbs down the fighting a bit, but it comes in handy when youâ€™re facing 20 opponents. Even so, it won’t help much when you’re overwhelmed by a hail of bullets.
Every weapon held by an enemy can be knocked or ripped out of his hands and added to your arsenal, which includes pistols, shotguns, rifles, and flamethrowers. A quick disarm move is often necessary when you run out of ammo or start a level without a gun. But even when weaponless, you can lay the smack down with fisticuffs, or pick up and throw explosives. I especially liked the ability to grab opponents to use as human shields.
The main narrative track branches off into a series of mini-games, which come in the form of lock-picking tests, strip-club dancing, and even gym challenges. At several points in the game, you can take control of Jackâ€™s canine companion, Shadow, who excels at sniffing out explosives and biting bad guys in the most painful places. In all, Dead to Rights is a solid action game, but itâ€™s no Max Payne.
System Requirements: Pentium III 1 GHz, 256 MB RAM, WinXP
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