If thereâ€™s any computer game name more generic than â€œMassive Assault,â€ which is what this game used to be called, itâ€™s “Domination“. The developers call this upgrade/sequel â€œthink-based strategy.â€ Itâ€™s a telling catch phrase for their turn-based system, which uses no hidden units, no dice, and no under-the-hood calculations.
Everything in Domination laid bare according to a simple system in which you always know exactly how much damage something will do and exactly how many units the other guy has left. Itâ€™s positively chess-like in its presentation. If you remember QQP fondly, youâ€™re going to feel right at home.Of course, with the many hardware generations that have passed since QQP, Domination is rendered in a gratuitous 3D engine, with pointless fancy effects and futuristic unit graphics.
Because of the elaborate 3D terrain, there are only a handful of pre-built maps, although a lot of guess work comes from the â€œsecret alliesâ€ rule that lets players choose hidden home territories to reveal during the course of a game. There are several ways to play, including a great new career mode that gradually folds in new gameplay and a not-so-great story-driven campaign mode. Also new are unique units that distinguish the two factions from each other, particularly in longer games where you get a chance to bring out the high-end toys like the hovering transport platforms, the submarines, and a massive mech reminiscent of the O.G.R.E. from Steve Jacksonâ€™s tactical board games.
Since this is largely a pure math game, the AI can be brutal. And for a relatively modest game, Domination can be a bit too demanding.
System Requirements: Pentium III 750 MHz, 256 MB RAM, Win98SE
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